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Fully updated for Android 6, the goal of this book is to teach the skills necessary to develop Android based applications using the Android Studio Integrated Development Environment (IDE) and the Android 6 Software Development Kit (SDK).
Beginning with the basics, this book provides an outline of the steps necessary to set up an Android development and testing environment. An overview of Android Studio is included covering areas such as tool windows, the code editor and the Designer tool. An introduction to the architecture of Android is followed by an in-depth look at the design of Android applications and user interfaces using the...
Fully updated for Android Studio 3.3, Android 9 and the Android Jetpack modern architectural guidelines and components, the goal of this book is to teach the skills necessary to develop Android-based applications using the Java programming language. Beginning with the basics, this book provides an outline of the steps necessary to set up an Android development and testing environment.
An overview of Android Studio is included covering areas such as tool windows, the code editor and the Layout Editor tool. An introduction to the architecture of Android is followed by an in-depth look at the design of Android applications and user...
With the fragmented landscape of mobile device platforms, tools for creating cross-platform apps have sprung up as varied and numerous as apps themselves. Most of these tools create their own APIs and translate them into the mobile platform APIs, which works fine for some. And then there's Xamarin.Forms, which creates mappings from its C# classes and controls directly to the native platform APIs and controls.
With Xamarin.Forms Succinctly by Derek Jensen, you will learn how to use Xamarin.Forms to build a common code base that can be deployed to iOS, Android, and Windows Phone devices, coming as close as possible as to the mythical...
If you're ready to jump in and build a working Android app, this book has all of the practical recipes you need to get the job done. You'll work with the user interface, multitouch, location-aware apps, web services, device features - such as the camera, accelerometer, and GPS and a lot more, including steps to package your app for sale in the Android Market.
Packed with solutions contributed by the Android community, Android Cookbook is ideal for developers experienced with Android and other mobile platforms, as well Java programmers ready to use their skills in mobile app development. You'll find hundreds of tested recipes that...
Android is a mobile operating system developed by Google, based on the Linux kernel and designed primarily for touchscreen mobile devices such as smartphones and tablets. Android's user interface is mainly based on direct manipulation, using touch gestures that loosely correspond to real-world actions, such as swiping, tapping and pinching, to manipulate on-screen objects, along with a virtual keyboard for text input.
This book provides a compilation of Android programming examples that will help you kick-start your own web projects. It covers a wide range of topics, from Services and Views, to Google Maps and Bluetooth...
The fast-growing popularity of Android smartphones and tablets creates a huge opportunities for developers. If you're an experienced developer, you can start creating robust mobile Android apps right away with this professional guide.
This book helps you learn to master the design, lifecycle, and UI of an Android app through practical exercises, which you can then use as a basis for developing your own Android apps.
The Android Notes for Professionals book is compiled from Stack Overflow Documentation, the content is written by the beautiful people at Stack Overflow. Text content is released under Creative Commons BY-SA. See...
The popularity of the Android market is soaring with no sign of slowing down. The open nature of the Android OS offers programmers the freedom to access the platform's capabilities and this straightforward guide walks you through the steps for creating amazing Android applications. Android programming expert Kevin Purdy explains how to download the SDK, get Eclipse up and running, code Android applications, and submit your finished products to the Android Market. Featuring two sample programs, this introductory book explores everything from the simple basics to more advanced aspects of the Android platform.
This book written to provide clear and concise explanation of topics for programmers both starting to learn the Kotlin programming language as well as those diving in more complex topics. Most examples are linked to online playground that allows you to change the code and re-run it.
You can also quickly navigate to desired content using table of content on the left and search at the top (tip: you can navigate search using only a keyboard with '/' shortcut to start a search).
About the Authors:
Krzysztof Kowalczyk worked at Microsoft, Palm, BitTorrent, OpenDNS (acquired by Cisco) and a few small Silicon Valley...
This book written to provide clear and concise explanation of topics for programmers both starting to learn the Android programming as well as those diving in more complex topics. Most examples are linked to online playground that allows you to change the code and re-run it.
You can also quickly navigate to desired content using table of content on the left and search at the top (tip: you can navigate search using only a keyboard with '/' shortcut to start a search).
About the Authors:
Krzysztof Kowalczyk worked at Microsoft, Palm, BitTorrent, OpenDNS (acquired by Cisco) and a few small Silicon Valley...
In Android Programming Succinctly, Ryan Hodson provides a useful overview of the Android application lifecycle. Topics ranging from creating a UI to adding widgets and embedding fragments are covered, and he provides plenty of links to Android documentation along the way. Each chapter is conveniently summarized to ensure you get the most out of reading the book, and summaries include helpful suggestions for expanding your abilities in this growing app market.
This book prepares you to take the exam for the Associate Android Developer Certification. You learn basic Android programming concepts and build a variety of apps, starting with Hello World and working your way up to apps that use content providers and loaders. You'll quickly and painlessly discover the ins and outs of using Java to create groundbreaking Android apps—no prior knowledge or experience required!
Get the know-how to create an Android program from the ground up
Make sense of basic Java development concepts and techniques
Develop the skills to handle programming challenges
This book shows you what you can do with Android, through a series of 40 individual exercises. It gives you hands-on instruction in how to build sophisticated Android applications, using many of the technologies outlined in CommonsWare's other Android books.
These exercises lead you through the basics of creating Android applications, all the way through many fun Android features like Internet access, location tracking, maps, integrated WebKit browsers, cameras, accelerometers, home screen widgets, and much more. Full source code to all the exercise answers is available, to help you if you get stuck. Android Programming Tutorials...
2019 brought us a new version of Android, Android 10 (code-named “Q”)!
As usual, Android 10 changed some things that affect developers and apps. This book profiles those changes and helps point out what you need to do to adjust your app to cope with those changes. So, if you are worried about the death of external storage and other things that Android 10 brings with it, this book is for you!
About the Authors
Mark Murphy is the founder of CommonsWare and the author of the Busy Coder's Guide to Android Development and other books on Android application development. He is active in supporting the Android developer...
Storing data locally is a key part of many Android apps. SQLite is built into Android, but the low-level API that the Android SDK provides is a bit clunky to use.
Google's solution for that is Room, an object wrapper around that API. This gives us a cleaner, type-safe, reactive API for our database operations. Room is part of the Android Jetpack, and so it is a key element of Google’s recommended “stack” of technologies for building Android apps.
This book explores Room, starting with basic stuff like:
Adding Room to your app
Defining your entities and data access operation (DAO) APIs
With 55 in-depth chapters, over 470 pages and 23 example app projects (including the source code), this book provides everything you need to successfully integrate Firebase cloud features into your Android apps.
This book covers the key features of Android app development using Firebase including integration with Android Studio, User Authentication (including email, Twitter, Facebook and phone number sign-in), Realtime Database, Cloud Storage, Firebase Cloud Messaging (both upstream and downstream), Dynamic Links, Invites, App Indexing, Test Lab, Remote Configuration, Cloud Functions, Analytics and Performance Monitoring.
Technology companies claim to connect people through touchscreens, but by conflating physical contact with emotional sentiments, they displace the constructed aspects of devices and women and other oppressed individuals’ critiques of how such technologies function.
Technology companies and device designers correlate touchscreens and online sites with physical contact and emotional sentiments, promising unmediated experiences in which the screen falls away in favor of visceral materiality and connections. While touchscreens are key elements of most people’s everyday lives, critical frameworks for understanding the embodied...
Android’s user interface is based on direct manipulation, using touch inputs that loosely correspond to real-world actions, like swiping, tapping, pinching and reverse pinching to manipulate on-screen objects. The response to user input is designed to be immediate and provides a fluid touch interface.
In this book, you will get a look at the fundamentals of Android UI design. You will understand user input, views and layouts, as well as adapters and fragments.
Furthermore, you will learn how to add multimedia to an app and also leverage themes and styles. Of course, all these are tied up with a sample application, which you will...
Fully updated for Android Studio 3.0 and Android 8, the goal of this book is to teach the skills necessary to develop Android based applications using the Android Studio Integrated Development Environment (IDE), the Android 8 Software Development Kit (SDK) and the Kotlin programming language. This book contains 88 in-depth chapters and 45 sample projects (including the source code). Note: This is the Kotlin edition of the book. If you are looking for the Java edition, search for Android Studio 3.0 Development Essentials - Android 8 Edition. Beginning with the basics, this book provides an outline of the steps necessary to set up an...
We have Android guides for everyone whether you are a beginner, intermediate or expert. Want to learn how to use the ActionBar or the ins and outs of fragments? We got that. Want to learn about automated unit testing or how to build flexible user interfaces for multiple devices? We got you covered.
We don't waste time with the "theoretical approach" you might get from a book. We cover exactly the things we use every day as we are developing apps for contracts.
The cliffnotes below are categorized by their topic, so you can easily find guides on related topics whether that is views, styling, testing, or using sensors. If you see an...
This book has you build an app from the beginning. Whereas traditional programming guides are focused on breadth and depth, this book is focused on "hands-on", guiding you through the steps to build the app.
The app that you will build will be written in Kotlin, so you will need to have a bit of familiarity with that language.
It provides a bit of details on the underlying concepts, but it relies on other resources — such as Elements of Android Jetpack — for the full explanation of those details. Instead, this book provides step-by-step instructions for building the app.
If you are the sort of person who “learns by doing”, then...
The goal of this book is to teach you the skills necessary to build Android applications using Jetpack Compose, Android Studio, and the Kotlin programming language.
Beginning with the basics, this book explains how to set up an Android Studio development environment.
The book also includes in-depth chapters introducing the Kotlin programming language including data types, operators, control flow, functions, lambdas, and object-oriented programming.
Along the way, the topics covered in the book are put into practice through detailed tutorials, the source code for which is also available for download.
Fully updated for Android Studio Giraffe, the goal of this book is to teach the skills necessary to develop Android-based applications using the Kotlin programming language.
Beginning with the basics, this book provides an outline of the steps necessary to set up an Android development and testing environment followed by an introduction to programming in Kotlin including data types, control flow, functions, lambdas, and object-oriented programming. Asynchronous programming using Kotlin coroutines and flow is also covered in detail.
About the Authors:
Neil Smyth is co-founder and CEO Payload Media, an internet and...
As a Java developer, you're always looking for tools to help in your web and application development. Maybe you've heard of the Jakarta Commons open source Java tools. The Jakarta Commons is an open source Jakarta subproject where developers create and maintain a collection of twenty-plus independent Java components and utilities that serve useful purposes. Jakarta Commons packages include utilities for web, XML, networking, building and testing applications, and some that help other packages work better together. Jakarta Commons packages are designed to be reusable. Each one is a time saver by itself, and when used in combination...
Are you serious about learning how to create real, Java-based games for fun and sharing? Do you have a basic understanding of the Java programming language? If you've answered yes, then you are ready to get started building web-based 2D games from scratch using the latest version of the Java Development Kit! "Beginning Java Game Programming, Second Edition" is a hands-on guide that is perfect for beginner-level game programmers who want to quickly and easily learn how to create games using Java. Written in simple language, the book teaches each new skill using engaging tutorials, followed by end-of-chapter questions and exercises to...
Richard Jones’s Garbage Collection was a milestone book in the field. Since the field has changed considerably, there is a need for an updated look at where garbage collection and memory management research stands today. This book explores new challenges, such as concurrency and parallelism, while following the successful format of the previous book. It provides comprehensive, accessible coverage of important algorithms and places these algorithms within a common framework using consistent terminology. This approach facilitates comparisons between various designs. The book also examines the research literature and effective practical...
Зеркала PirateHUB на случай блокировки основного адреса. Эти ссылки безопасны для использования.
Также всегда актуальная ссылка доступна на этом сайте.
для автоматизации публикаций в соцсети это хороший вариант, всё нативно, шаблоны рабочие и после них понятно что делать дальше.
хорошо бы обновлять эту папку, т.к. автор её обновляет переодически.
Это букмекер и к трейдингу он не имеет ни какого отношения. Да и к тому же скорее всего заработанные деньги они вам не дадут выводить. К стати, а админы знают что ты тут свою рекламу раскидываешь на халяву?