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This book is intended to cover a wide range of VLSI design topics. The book can be roughly partitioned into four parts. Part I is mainly focused on algorithmic level and architectural level VLSI design and optimization for image and video signal processing systems. Part II addresses VLSI design optimizations for cryptography and error correction coding. Part III discusses general SoC design techniques as well as other application-specific VLSI design optimizations. The last part will cover generic nano-scale circuit-level design techniques.
The process of Integrated Circuits (IC) started its era of VLSI (Very Large Scale...
This textbook, originally published in 1987, broadly examines the software required to design electronic circuitry, including integrated circuits. Topics include synthesis and analysis tools, graphics and user interface, memory representation, and more. The book also describes a real system called "Electric."
About the Authors:
Steven M. Rubin is the author of the Electric VLSI Design System, which is featured in this book. He received his doctorate at Carnegie Mellon University and has done research at Bell Labs, Schlumberger, Apple, and Interval. He currently works at Sun Microsystems Laboratories. Specializing in...
This textbook, originally published in 1987, broadly examines the software required to design electronic circuitry, including integrated circuits. Topics include synthesis and analysis tools, graphics and user interface, memory representation, and more. The book also describes a real system called "Electric."
About the Authors:
Steven M. Rubin is the author of the Electric VLSI Design System, which is featured in this book. He received his doctorate at Carnegie Mellon University and has done research at Bell Labs, Schlumberger, Apple, and Interval. He currently works at Sun Microsystems Laboratories. Specializing in...
Appropriate for all courses in digital IC or system design using the Verilog Hardware Description Language (HDL). Fully updated for the latest versions of Verilog HDL, this complete reference progresses logically from the most fundamental Verilog concepts to today's most advanced digital design techniques. Written for both experienced students and newcomers, it offers broad coverage of Verilog HDL from a practical design perspective.
One step at a time, Samir Palnitkar introduces students to gate, dataflow (RTL), behavioral, and switch level modeling; presents the Programming Language Interface (PLI); describes leading logic...
These tutorials give a brief overview of the VHDL language and is mainly intended as a companion for the Digital Design Laboratory. This writing aims to give the reader a quick introduction to VHDL and to give a complete or in-depth discussion of VHDL. For a more detailed treatment, please consult any of the many good books on this topic. Several of these books are listed in the reference list.
We developed those tutorials based on the philosophy that the beginning student need not understand the details of VHDL -- instead, they should be able to modify examples to build the desired basic circuits. Thus, they learn the importance of...
This book has become a standard in the industry for learning the features of VHDL and using it to verify hardware designs.
The book begins with the basics of VHDL, which, like any software language, has keywords, operators, flow control statements, and programming conventions. Next, the author introduces his first case study - a "pipelined multiplier accumulator," which simulates a CPU register. He then moves on to more complicated models, such as a design for a complete CPU (the DLX processor, which is used as a model for educating future CPU designers). More advanced aspects of VHDL follow, including guard signals, abstract data...
VHDL (VHSIC Hardware Description Language), the IEEE standard hardware description language for describing digital electronic systems, has recently been revised. This book has become a standard in the industry for learning the features of VHDL and using it to verify hardware designs.
VHDL (VHSIC Hardware Description Language), the IEEE standard hardware description language for describing digital electronic systems, has recently been revised. This book has become a standard in the industry for learning the features of VHDL and using it to verify hardware designs.
Packed with practical advice distilled from years of experience teaching VHDL courses, this book is designed for the experienced design engineer. They are not intended as replacements for the official IEEE Language Reference Manuals, and do not offer a complete, formal description of the languages. Rather, they offer answers to the questions most often asked during practical application of the respective languages, in a convenient reference format.
Nearly everyone I know in the business uses this guide in one way or another. It is tied to Doulos's training course, but serves it's purpose as a VHDL "dictionary" well. It is fairly...
This book presents an integrated approach to digital design principles, processes, and implementations to help the reader design much more complex systems within a shorter design cycle.
This is accomplished by introducing digital design concepts, VHDL coding, VHDL simulation, synthesis commands, and strategies together.
The author focuses on the ultimate product of the design cycle: the implementation of a digital design. VHDL coding, synthesis methodologies and verification techniques are presented as tools to support the final design implementation. Readers will understand how to apply and adapt techniques for VHDL coding...
This is an introduction to FPGAs and VHDL. The book examples are mainly oriented to Xilinx Spartan 3E FPGA (but as in other books, the concepts are general. If you don't have that FPGA, adapting the book examples to your own device can be an excellent way to learn).
It discusses the low level details of working with FPGAs, rather than diving straight into the System on a Chip (SOAC) level.
It uses the Papilio One or Digilent Basys2 boards. This book provides you with:
A working knowledge of a subset of VHDL — enough to complete most projects.
Familiarity with the ISIM simulator, and have used it to debug an issue...
Field Programmable Gate Arrays (FPGAs) are integrated circuits that enable designers to program customized digital logic in the field. The FPGA has evolved from a useful but humble interface device into a system-level integrated circuit (IC) with its own microprocessors, memory blocks, and interfaces.
If you are completely new to FPGAs, or if you want a refreshing high level view of what FPGAs are and what are the future trends in the field, it will help you understand the practical uses of FPGAs.
This eBook examines how FPGAs work, the history, and the future of FPGAs in system design including heterogeneous computing and...
This beginners Verilog tutorial attempts therefore to fill some of the missing pieces in the other online tutorials. The goal is to take a beginner from knowing C and a little C++, all the way to a serial port example using both receiver, transmitter and FIFO.
It provides a starter’s guide to Verilog, to be used in conjunction with Asic-world's Tutorial, or on its own for readers who only need an introduction to the language.
This book is designed to match the way the material is actually taught in the classroom. Topics are presented in a manner which builds foundational knowledge before moving onto advanced topics. The author has...
Comprehensive and self contained, these tutorials cover the design of a plethora of combinational and sequential logic circuits using conventional logic design and Verilog HDL. Number systems and number representations are presented along with various binary codes.
Several advanced topics are covered, including functional decomposition and iterative networks. A variety of examples are provided for combinational and sequential logic, computer arithmetic, and advanced topics such as Hamming code error correction.
Constructs supported by Verilog are described in detail. All designs are continued to completion. Each chapter includes...
This book is a fundamental guide to develop the skills necessary to write powerful VHDL code. The approach taken by this book is to provide only what you need to know to get up and running quickly in VHDL.
As with all learning, once you have obtained and applied some useful information, it is much easier to build on what you know as opposed to continually adding information that is not directly applicable to the subjects at hand.
The purpose of this book is to provide students and young engineers with a guide to help them develop the skills necessary to be able to use VHDL for introductory and intermediate level digital design...
Most books on data structures assume an imperative language such as C or C++. However, data structures for these languages do not always translate well to functional languages such as Standard ML, Haskell, or Scheme. This book describes data structures from the point of view of functional languages, with examples, and presents design techniques that allow programmers to develop their own functional data structures. The author includes both classical data structures, such as red-black trees and binomial queues, and a host of new data structures developed exclusively for functional languages. All source code is given in Standard ML and...
This book is a tutorial for those who already have some experience with functional programming. rather, to programming in Haskell.
You will get a practical, hands-on introduction to the Haskell language, its libraries and environment, and to the functional programming paradigm that is fast growing in importance in the software industry.
You'll also see how functional programming is gathering momentum, allowing you to express yourself in a more concise way, reducing boilerplate, and increasing the safety of your code.
A short and dense tutorial for learning Haskell. This text will certainly be hard to follow. This is on purpose. There is no shortcut to learning Haskell. It is hard and challenging. But I believe this is a good thing. It is because it is hard that Haskell is interesting.
Haskell is one of the leading languages for teaching functional programming, enabling students to write simpler and cleaner code, and to learn how to structure and reason about programs.
This introduction is ideal for beginners: it requires no previous programming experience and all concepts are explained from first principles via carefully chosen examples. Each chapter includes exercises that range from the straightforward to extended projects, plus suggestions for further reading on more advanced topics.
The author is a leading Haskell researcher and instructor, well-known for his teaching skills. The presentation is clear and...
We will build a small functional language called Fun which is a partial Haskell 2010 toy language; complete with a parser, type inference, datatypes, pattern matching, desugaring, typeclasses, higher-kinded types, monadic IO, arbitrary-rank polymorphism, records, Core language, STG intermediate language, lazy evaluation, interpreter, native code generator, a runtime, and several optimization passes.
This is a nontrivial topic and is unfortunately very much underserved, the knowledge to build such a modern functional language is not widely disseminated among many programmers. The available resources most often discuss language theory...
This book is a series of notes about programming languages, originally written for students of the undergraduate programming languages course at The University of Texas at Austin. It uses Haskell, a pure functional language.
Learn by doing, using Haskell. High-level outline of planned scope:
Expressions & Variables
First-class Functions & Closures
Recursion, Fixed Points, Self-Application
Aspects of Computation: Errors, State, Non-determinism (Monads)
The purpose of this book is to teach logic and mathematical reasoning in practice, and to connect logical reasoning with computer programming. The programming language that will be our tool for this is Haskell, a member of the Lisp family.
Haskell emerged in the last decade as a standard for lazy functional programming, a programming style where arguments are evaluated only when the value is actually needed. Functional programming is a form of descriptive programming, very different from the style of programming that you find in prescriptive languages like C or Java. Haskell is based on a logical theory of computable functions...
The purpose of this book is to teach logic and mathematical reasoning in practice, and to connect logical reasoning with computer programming. The programming language that will be our tool for this is Haskell, a member of the Lisp family.
Haskell emerged in the last decade as a standard for lazy functional programming, a programming style where arguments are evaluated only when the value is actually needed. Functional programming is a form of descriptive programming, very different from the style of programming that you find in prescriptive languages like C or Java. Haskell is based on a logical theory of computable functions...
This book provides a tutorial to get started using Haskell and takes a no-prerequisites approach to teaching the basics of a modern general-purpose programming language. It teaches you new techniques of Haskell development as well as providing useful code for reuse in your own projects.
This book will bring your Haskell reading skill from nothing to about halfway through beginner level. You will also gain the skills necessary to write the smallest pre-beginner (basic level) programs. This tutorial uses a gradual method. It's easier to learn and understand.
Using quirky cartoons and practical programs we'll journey together, making...
Game Programming in Haskell, predictably gives an introduction on how to write a game in Haskell.
It is a practical book with code examples and pointers to open source code repositories. The aim is to get the readers to develop their own game as painlessly as possible, so that they can skip the technical hurdles and concentrate on the hard part, which is making a fun, compelling, entertaining game.
With this book, you'll get a fun introduction to game programming by building five fully playable games of increasing complexity.
Зеркала PirateHUB на случай блокировки основного адреса. Эти ссылки безопасны для использования.
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для автоматизации публикаций в соцсети это хороший вариант, всё нативно, шаблоны рабочие и после них понятно что делать дальше.
хорошо бы обновлять эту папку, т.к. автор её обновляет переодически.
Это букмекер и к трейдингу он не имеет ни какого отношения. Да и к тому же скорее всего заработанные деньги они вам не дадут выводить. К стати, а админы знают что ты тут свою рекламу раскидываешь на халяву?