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Got a great game idea? This complete do-it-yourself guide shows you how to make your game idea a reality for the iPhone and iPad. By developing a real game hands-on through the course of this book, you’ll get a thorough introduction to Xcode and Objective-C, while learning how to implement game logic, sophisticated graphics, game physics, sounds, and computer AI.
Author Todd Moore taught himself how to create an iPhone game in a week, with no previous knowledge of Apple’s development tools. Now he develops smartphone games and apps full time. With this book, any coder can turn game ideas into real products, ready for the App Store...
The Only Tutorial Covering BOTH iOS and Android—for students and professionals alike!
Now, one book can help you master mobile app development with both market-leading platforms: Apple’s iOS and Google’s Android. Perfect for both students and professionals, Learning Mobile App Development is the only tutorial with complete parallel coverage of both iOS and Android. With this guide, you can master either platform, or both—and gain a deeper understanding of the issues associated with developing mobile apps.
You’ll develop an actual working app on both iOS and Android, mastering the entire mobile app development lifecycle, from...
With the second edition of this popular book, you’ll learn how to build HTML5 and CSS3-based apps that access geolocation, accelerometer, multi-touch screens, offline storage, and other features in today’s smartphones, tablets, and feature phones. The market for mobile apps continues to evolve at a breakneck pace, and this book is the most complete reference available for the mobile web.
Author and mobile development expert Maximiliano Firtman shows you how to develop a standard app core that you can extend to work with specific devices. This updated edition covers many recent advances in mobile development, including responsive web...
With extensive references, a useful discussion of technologies that were not included in the standard, this book is an essential resource for practitioners in the mobile communications industry and for graduate students studying advanced wireless communications.
The growth in the use of mobile networks has come mainly with the third generation systems and voice traffic. With the current third generation and the arrival of the 4G, the number of mobile users in the world will exceed the number of landlines users. Audio and video streaming have had a significant increase, parallel to the requirements of bandwidth and quality of service...
This book offers guidelines on how mobile software services can be used in order to simplify the mobile users' life. The main contribution of this book is enhancing mobile software application development stages as analysis, design, development and test.
Also, recent mobile network technologies such as algorithms, decreasing energy consumption in mobile network, and fault tolerance in distributed mobile computing are the main concern of the first section.
In the mobile software life cycle section, the chapter on human computer interaction discusses mobile device handset design strategies, following the chapters on mobile...
Quell the fear of entering unfamiliar HTML 5 territory to build line-of-business, mobile apps. LigthSwitch Mobile Business Apps Succinctly by Jan Van der Haegen follows the introduction to LightSwitch, provided in his earlier book LightSwitch Succinctly. Expanding upon the fundamentals of Visual Studio LightSwitch, Haegen's latest release addresses database projects, visual customization, programming techniques, and cloud deployment.
About the Authors:
The author of this e-book, Jan Van der Haegen, is a self-described green geek who writes a monthly LightSwitch column for MSDN magazine.
"The book is great! It's clear and easy to read, with loads of examples that showed my students what to do."
-- Larry Snyder, Emeritus Professor, University of Washington, Department of Computer Science and Engineering
“Having the TouchDevelop book available made our events so much easier. Students could figure things out for themselves with help from the book.”
-- Jennifer Marsman, Microsoft Principal Developer Evangelist
Mobile devices such as smartphones and tablets are set to become the main computers that virtually all people will own and carry with them at all times. And yet,mobile devices are not yet used for all computing...
This book is about programming with J2ME on wireless devices with focus on developing games. It is assumed you have some knowledge and programming experience with J2ME and J2SE. The book does not go into detail on topics like how to make high level GUI menu but does demonstrate what a game menu might look like.
Nor will it explain in detail how to use the Record Management System (RMS), but will go over topics that use RMS such as high score and game settings. As well a knowledge and experience with threading will be an asset before proceeding with game development. The book will go over in detail the new game classes that are now...
Learn how to leverage the BlackBerry 10 Cascades framework to create rich native applications. Learn BlackBerry 10 App Development gives you a solid foundation for creating BlackBerry 10 apps efficiently. Along the way, you will learn how to use QML and JavaScript for designing your app’s UI, and C++/Qt for the application logic. No prior knowledge of C++ is assumed and the book covers the fundamental aspects of the language for writing BlackBerry 10 apps. Also a particular emphasis is put on how to create a visually enticing user experience with the Cascades framework, which is based on Qt and QML.
Get a practical introduction to React Native, the JavaScript framework for writing and deploying fully featured mobile apps that render natively. The second edition of this hands-on guide shows you how to build applications that target iOS, Android, and other mobile platforms instead of browsers—apps that can access platform features such as the camera, user location, and local storage.
Through code examples and step-by-step instructions, web developers and frontend engineers familiar with React will learn how to build and style interfaces, use mobile components, and debug and deploy apps. You’ll learn how to extend React Native...
Learn Google Flutter by example. Over 65 example mini-apps. Chapters Include: Three Chapters on Dart Language. Introduction to Flutter. Installing Flutter. Your first Flutter App. Dependencies & Packages. Introduction to Widgets & Composition. Stateless Widgets. Stateful Widgets. Basic Material Widgets. Multi-Child Widgets. Single-Child Widgets. App Scaffolding Widgets. Other Widgets. Builders. Routing & Navigation. Forms. Http, Apis, REST & JSON. Flutter with Http, Apis, REST & JSON. State. State & Stateful Widgets. State & InheritedWidgets. State & Scoped Model. State & BLoCs with Streams. Local Persistence. Mixins. Debugging &...
This text uses the GNU ARM Embedded Toolchain for program development on Windows, Linux or OS X operating systems, and is supported by a textbook website (ARM Assembly for Embedded Applications, 5th ed.) that provides numerous resources including PowerPoint lecture slides, programming assignments and a run-time library. ARM Assembly for Embedded Applications is a text for a sophomore-level course in computer science, computer engineering, or electrical engineering that teaches students how to write functions in ARM assembly called by a C program. The C/Assembly interface (i.e., function call, parameter passing, return values...
The use of the PrePALM graphical interface is a mandatory step in the development of a PALM application. It is very important to become acquainted with all the subtleties of this interface for the best usage of the coupler. In general you will spend more time in manipulating the PrePALM interface than in modifying the source code of the programs to be coupled. The principal reason is that the PALM interfaces (API) are very generic and not intrusive and the coupling algorithm is entirely described in the graphical user interface. Moreover, most of the coupler functions are defined via the graphical user interface which also controls...
The use of the PrePALM graphical interface is a mandatory step in the development of a PALM application. It is very important to become acquainted with all the subtleties of this interface for the best usage of the coupler. In general you will spend more time in manipulating the PrePALM interface than in modifying the source code of the programs to be coupled. The principal reason is that the PALM interfaces (API) are very generic and not intrusive and the coupling algorithm is entirely described in the graphical user interface. Moreover, most of the coupler functions are defined via the graphical user interface which also controls...
Cocoa Programming: A Quick-Start Guide for Developers shows you how to get productive with Cocoa-fast! We won't walk you through every class and method in the API (but we will show you where to find that information). Instead, we'll jump right in and start building a web browser using Cocoa. In just a few minutes you'll have something that works. A couple of minutes more, and you'll have code in your custom controller, listening for notifications and call-backs. Soon you'll have the functionality you'd expect in a full browser. And that's just the first few chapters...
Cocoa® is more than just a collection of classes, and is certainly more than a simple framework. Cocoa is a complete API set, class library, framework, and development environment for building applications and tools to run on Mac OS® X. With over 240 classes, Cocoa is divided into two essential frameworks: Foundation and Application Kit. Above all else, Cocoa is a toolkit for creating Mac OS X application interfaces, and it provides access to all of the standard Aqua® interface components such as menus, toolbars, windows, buttons, to name a few.
Cocoa in a Nutshell begins with a complete overview of Cocoa's object classes. It...
Cocoa Programming is a comprehensive work that starts as a fast-paced introduction to the OS architecture and the Cocoa language for programmers new to the environment. The more advanced sections of the book will show the reader how to create Cocoa applications using Objective-C, to modify the views, integrate multimedia, and access networks. The final sections explain how to extend system applications and development tools in order to create your own
Fully updated for the Java 2 Platform, Standard Edition version 5.0, the third edition of this praised book is a one-stop resource for serious Java developers. This book shows you the parts of Java Swing API that you will use daily to create graphical user interfaces (GUI). You will also learn about the Model-View-Controller architecture that lies behind all Swing components, and about customizing components for specific environments.
Author John Zukowski also provides custom editors and renderers for use with tables, trees, and list components. You'll encounter an overview of Swing architecture, and learn about core Swing...
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Это букмекер и к трейдингу он не имеет ни какого отношения. Да и к тому же скорее всего заработанные деньги они вам не дадут выводить. К стати, а админы знают что ты тут свою рекламу раскидываешь на халяву?