Books  [Stack Overflow Contributors] Lua Programming

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DESCRIPTION:

This is an unofficial and free Lua ebook created for educational purposes. All the content is extracted from Stack Overflow Documentation, which is written by many hardworking individuals at Stack Overflow. It is neither affiliated with Stack Overflow nor official Lua.

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Books  [Wikipedia Contributors] Lua Programming

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DESCRIPTION:

This book is the easiest way to learn Lua. It introduces you to the basics of Lua and helps you to understand the problems it solves. It's a solid starting point for those who want to learn Lua.

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Books  [Luiz Henrique De Figueiredo, Waldemar Celes, Roberto Ierusalimschy] Lua Programming Gems

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DESCRIPTION:

This collection of articles record some of the existing wisdom and practice on how to program well in Lua. In well-written articles that go much beyond the brief informal exchange of tips in the mailing list or the wiki, the authors share their mastery of all aspects of Lua programming, elementary and advanced. The articles cover a wide spectrum of areas and approaches, with authors from both the industry and academia and titles about game programming, programming techniques, embedding and extending, algorithms and data structures, and design techniques.

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Books  [Roberto Ierusalimschy, Luiz Henrique de Figueiredo, Waldemar Celes] Lua Reference Manual

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DESCRIPTION:

This reference manual describes the syntax and the semantics of Lua, the standard libraries, and the C API. Lua combines simple procedural syntax with powerful data description constructs based on associative arrays and extensible semantics.

About the Authors:
  • Roberto Ierusalimschy is a Brazilian computer scientist, known for creating the Lua programming language.
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Books  [Zander Brumbaugh, Manuel Leithner] Scripting Farming Simulator with Lua: Unlocking the Virtual Fields

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DESCRIPTION:

Create mods using the popular game Farming Simulator with Lua, a versatile scripting language that can run on various platforms and applications. This open access book is best suited for programmers who want to learn how to use Lua to write scripts that can enhance and extend the gameplay experience.

You'll start by reviewing the basics of programming in Lua and then move on to advanced topics, such as object-oriented programming, vehicle and placeable specializations, network synchronization, and creating custom user interfaces. With step-by-step instructions and detailed explanations, you'll see how to create scripts that modify...

Books  [David B. Wagner] Power Programming with Mathematica

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DESCRIPTION:

Power Programming with Mathematica: The Kernel offers you a self-contained overview of this high-level language, featuring real-world programming tips and techniques - plus an accompanying disk with an array of advanced programming examples, utilities, and supported exercises.

Filled with programming-related examples and illustrations, this complete tutorial contains everything you need to harness all the power of the "industrial-strength" Mathematica language - and greatly expand your programming potential.

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Books  [Adam Chlipala] Certified Programming with Dependent Types: A Pragmatic Introduction to the Coq Proof Assistant

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DESCRIPTION:

The author trying to convince readers that the technology of program verification is mature enough today that it makes senes to use it in a support role in many kinkds of research projects in computer science. The focus is on building programs with proofs of correctness, using dependent types and scripted proof automation.This book is generated automatically from Coq (format proof managment system) source files. The lastest PDF version is available

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Books  [Brian Harvey] Computer Science Logo Style Volume 3: Beyond Programming

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DESCRIPTION:

This series is for peopleadults and teenagerswho are interested in computer programming because it's fun. The three volumes use the Logo programming language as the vehicle for an exploration of computer science from the perspective of symbolic computation and artificial intelligence. Logo is a dialect of Lisp, a language used in the most advanced research projects in computer science, especially in artificial intelligence. Throughout the series, functional programming techniques (including higher order functions and recursion) are emphasized, but traditional sequential programming is also used when appropriate.

In the second...

Books  [Brian Harvey] Computer Science Logo Style 2/e, Vol. 2: Advanced Techniques

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DESCRIPTION:

This series is for peopleadults and teenagerswho are interested in computer programming because it's fun. The three volumes use the Logo programming language as the vehicle for an exploration of computer science from the perspective of symbolic computation and artificial intelligence. Logo is a dialect of Lisp, a language used in the most advanced research projects in computer science, especially in artificial intelligence. Throughout the series, functional programming techniques (including higher order functions and recursion) are emphasized, but traditional sequential programming is also used when appropriate.

In the second...

Books  [Brian Harvey] Computer Science Logo Style

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DESCRIPTION:

This series is for people--adults and teenagers--who are interested in computer programming because it's fun. The three volumes use the Logo programming language as the vehicle for an exploration of computer science from the perspective of symbolic computation and artificial intelligence. Logo is a dialect of Lisp, a language used in the most advanced research projects in computer science, especially in artificial intelligence. Throughout the series, functional programming techniques (including higher order functions and recursion) are emphasized, but traditional sequential programming is also used when appropriate.

In the second...

Books  [Roberto Ierusalimschy] Programming in Lua, First Edition

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DESCRIPTION:

Lua is the language of choice for anyone who needs a scripting language that is simple, efficient, extensible, portable, and free. Currently, Lua is being used in areas ranging from embedded systems to Web development and is widely spread in the game industry, where knowledge of Lua is an indisputable asset. Lua also has established itself as a major language in software development for mobile devices.

About the Authors
  • Roberto Ierusalimschy is a Brazilian computer scientist, known for creating the Lua programming language.
INFORMATION PAGE: ...

Books  [Ralph E. Griswold, Madge T. Griswold] The Icon Programming Language

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ОПИСАНИЕ:

Icon is a very high-level programming language based on the concept of "goal-directed execution" in which code returns a "success" along with valid values, or a "failure", indicating that there is no valid data to return.

Icon is a mature, general-purpose programming language which is available for free on many platforms. It has a rich set of types: integers (of arbitrary size), reals, strings, lists, sets, tables, and records, together with an interesting goal-directed evaluation mechanism. The book is clear and user-friendly. Some prior programming experience necessary.

About the Authors
  • Ralph E. Griswold was a...

Books  [Dr. Axel Rauschmayer] Exploring ReasonML and Functional Programming

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ОПИСАНИЕ:

This book teaches the programming language ReasonML by Facebook. It is also an introduction to functional programming. Especially people familiar with C-style languages (Java, JavaScript, C#, etc.) will profit from ReasonML's familiar syntax.

In short, ReasonML is a new dialect of OCaml with a toolset that’s more suitable for Javascript developers. It was initiated by Facebook as a way to improve how front end developers write code by avoiding lots of bugs caused by Javascript not having a sound type system.

The target audience of this book is web developers who are somewhat familiar with ReactJS and who want to learn why ReasonML is...

Books  [Al Sweigart] Scratch Programming Playground: Learn to Program by Making Cool Games

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ОПИСАНИЕ:

Scratch, the colorful drag-and-drop programming language, is used by millions of first-time learners, and in Scratch Programming Playground, you’ll learn to program by making cool games. Get ready to destroy asteroids, shoot hoops, and slice and dice fruit!

Each game includes easy-to-follow instructions, review questions, and creative coding challenges to make the game your own. Want to add more levels or a cheat code? No problem, just write some code.

You’ll learn to make games like:
–Maze Runner: escape the maze!
–Snaaaaaake: gobble apples and avoid your own tail
–Asteroid Breaker: smash space rocks
–Fruit Slicer: a Fruit...

Books  [Jim Blandy] Why Rust? Trustworthy, Concurrent Systems Programming

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ОПИСАНИЕ:

While systems programming languages have greatly evolved since the introduction of C more than 40 years ago, our capacity for dumb mistakes with enormous consequences has remained unchanged, with vivid examples regularly in the news. This O'Reilly report examines Rust, a new systems programming language that combines safety and security with performance on a par with C and C++.

This book explains how Rust achieves this combination via a sophisticated and flexible type system, working together with a novel "borrow checker." Rust promises:
  • No null pointer dereferences. Programs won’t crash because you forgot to check whether a...

Books  [Stephen Wolfram] An Elementary Introduction to the Wolfram Language

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ОПИСАНИЕ:

The Wolfram Language represents a major advance in programming languages that makes leading-edge computation accessible to everyone. Unique in its approach of building in vast knowledge and automation, the Wolfram Language scales from a single line of easy-to-understand interactive code to million-line production systems. This book provides an elementary introduction to the Wolfram Language and modern computational thinking. It assumes no prior knowledge of programming, and is suitable for both technical and non-technical college and high-school students, as well as anyone with an interest in the latest technology and its practical...

Books  [Nils M. Holm] Zen-Style Programming

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ОПИСАНИЕ:

This book introduces the concepts of functional and symbolic programming, applies these techniques to some problems of varying complexity, and eventually discusses the implementation of an abstraction layer for solving problems in an abstract, architecture-neutral way by the example of a purely symbolic LISP interpreter.

About the Authors
  • Nils M. Holm is attracted by anything that is beautiful: math, nature, little insects, and the bright sun rays that fill the sky in the summer days, but most of all by the fragile reflection of empathy and sensitivity in the eyes of beings that are similar to himself.
...

Books  [Daniel Higginbotham] Clojure for the Brave and True

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ОПИСАНИЕ:

For weeks, months—nay!—from the very moment you were born, you’ve felt it calling to you. At long last you’ll be united with the programming language you’ve been longing for: Clojure!

As a Lisp-style functional programming language, Clojure lets you write robust and elegant code, and because it runs on the Java Virtual Machine, you can take advantage of the vast Java ecosystem. Clojure for the Brave and True offers a "dessert-first" approach: you’ll start playing with real programs immediately, as you steadily acclimate to the abstract but powerful features of Lisp and functional programming. Inside you’ll find an offbeat, practical...

Books  [Ali Cehreli] Programming in D: Tutorial and Reference

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ОПИСАНИЕ:

This book is an authoritative and comprehensive introduction to D Programming Language. Reflecting the author's signature style, the writing is casual and conversational, but never at the expense of focus and precision. It covers all aspects of the language (such as expressions, statements, types, functions, contracts, and modules), but it is much more than an enumeration of features.

The main aim of this book is to teach D to readers who are new to computer programming. Although having experience in other programming languages is certainly helpful, this book starts from the basics.

D is a multi-paradigm system programming language...

Books  [Marco Antoniotti] The Common Lisp Cookbook

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ОПИСАНИЕ:

This is a collaborative project that aims to provide for Common Lisp something similar to the Perl Cookbook published by O'Reilly.

It is aimed at programmers who are already familiar with Common Lisp to a certain extent but do not yet have the experience you typically only get from years of hacking in a specific computer language. It is written in a style that mixes hands-on no-frills pragmatism with precise information and prudent mentorship.

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Books  [Gregory J. Chaitin] The Limits of Mathematics

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ОПИСАНИЕ:

This book is the final version of a course on algorithmic information theory and the epistemology of mathematics and physics. It discusses Einstein and Goedel's views on the nature of mathematics in the light of information theory, and sustains the thesis that mathematics is quasi-empirical. There is a foreword by Cris Calude of the University of Auckland, and supplementary material is available at the author's web site.

The special feature of this book is that it presents a new "hands on" didatic approach using LISP and Mathematica software. The reader will be able to derive an understanding of the close relationship between...

Books  [Colin Allen, Maneesh Dhagat] Lisp Primer

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ОПИСАНИЕ:

This text has been written to provide a quick introduction to the basic elements of Common Lisp for both experienced and novice programmers. It is not intended to be a comprehensive account of the language for, in our experience, it takes only a little introduction before most Lisp programmers are able to turn to Guy L. Steele, Jr.'s, Common LISP - The Language, 2nd Edition

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Books  [Richard P. Gabriel] Performance and Evaluation of Lisp Systems

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ОПИСАНИЕ:

Performance and Evaluation of Lisp Systems is the first book to present descriptions on the Lisp implementation techniques actually in use and can serve as a handbook to the implementation details of all of the various current Lisp expressions.

It provides detailed performance information using the tools of benchmarking (the process of utilizing standardized computer programs to test the processing power of different computer systems) to measure the various Lisp systems, and provides an understanding of the technical tradeoffs made during the implementation of a Lisp system.

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Books  [Gregory J. Chaitin] Exhibiting Randomness in Arithmetic using Mathematica and C

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ОПИСАНИЕ:

[Gregory J. Chaitin] Exhibiting Randomness in Arithmetic using Mathematica and C

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